


One major example they list is the rampant and arbitrary use of the "internal" keyword, which makes it harder for modders to modify or extend many of the game's systems. The letter, written collectively by the teams of a dozen total conversion mods, says that one of the main reasons most mods have been smaller-scale mods instead of total-conversion mods (such as Warband's 'Prophesy of Pendor' or the Game of Thrones-themed 'A World of Ice and Fire') is because of artificial roadblocks in the game's code. In a recently-released open letter to developer TaleWorlds Entertainment, a subset of the total conversion modding community criticize how TaleWorlds has been handling their game's mod support. Although medieval simulator Mount and Blade II: Bannerlord has some impressive mods available, there has been a notable absence of total conversion mods.
